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Gunpowder Gin

> 3D Modelling > Displacement Map Texturing > Packaging Renders > Original Designs by: Drinksology

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> A creative exploration into 3D modelling, lighting and rendering techniques, using displacement textures to create the design details on the glass bottle and label design.

> The label graphics were built from found elements (using Illustrator and Photoshop). The 3D bottle, liquid and cap were built with Cinema 4D, then rendered with Octane X.

Behind the scenes

> Using Cinema 4D and Octane X, the 3D model for the bottle was initially constructed from splines, then modified to allow the design textures and displacement maps to be applied. The preview above shows the initial file built, plus the clay render setup with some test lighting applied.

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